Tom Pratchios
2233 St. Dunston Ln.
Melbourne, FL 32935
Home: 321.259.1354
Work: 321.728.9914
Email: tom@pratchios.net
   
Objective: To assist Bungie with steps 6 and 7 in the 7-Step Plan™
   
Employment History past 10 years
   
1992-1999
Wendy's International
Store Manager

In charge of the results and performance of one location and its personnel.

  • Achieved most profitable restauarant in Southeast Region
  • Numerours Weekly/Monthly Sales records in several locations
   
1999-2000
Visual Dynamics
Executive of Business Sales
Technician

Point of contact for business sales at an Apple Specialist. Handled all business accounts, support, sales and service.

  • Achieved a $450,000 sale to Disney/Disney design group in Celebration, Florida (Walt Disney World)
  • Set store records for montly sales, yearly sales and single sale of Apple hardware.
   
2000-present
Total Immage Graphic Solutions       
President
Creative Director

Responsible for every aspect of operation in addition to design oversight. Lead employees through the creative process to achieve results which match the client's vision and exceed their expectations. Largely responsible for all Web Design.

   
Relevant non-employment history
   
1997-present
Vista Map Making Cartel
Bungie.net Admin
Beta tester for Myth II, Oni
  • Numerous Myth, Myth II projects - listed below
  • Online Admin for Bungie's online gaming service
  • Beta tested these products helping ensure quality of shipping game
 
Web Design Listing
   
 
 Level Design Project List
   
Myth:The Fallen Lords
Maps - Solo Projects
16 Inches and Accumulating
Timewarp 1.0
Timewarp 2.0
Mesa de Sangré
El Bastard Unit Pack
 
Assisted in Development
Unity 1
Unity 2
Torpidinium
North Zerk 40
VR Pool Party

MONSEdit
Mesh Inspector Gold
 
Other
Myth Hexing Guide
MONS tag file structure
CORE tag file structure
   
MythII:Soulblighter

Maps - Solo Projects

I'll S'pht On Your Grave

RFC (ReApply For Carnage)
 
Maps - Team Projects
Jinn
Fetchball™/Fetchball™2.0
 
Assisted in Development
Heart of Darkness
Assassin
WWII:Recon
   
MythIII:The Wolf Age
Maps - Team Projects
Classic Map Pack (SB)*
Classic Map Pack (TFL)*
 
   
Key Project Highlights
   
Jinn

For Vista's famed Jinn project I stuck to my core strengths of tag editing and unit balance. When both Richard (iggy) and Paul (fisj) were employed to work on Myth III, I accepted the roles of project management, testing, netmap balance/design, unit balance, Quality Assurance and certfication. It certainly was an enjoyable experience organizing the assets to see Jinn through to its release - to date it stands testament to what could be achieved with the Myth II engine.

   
Fetchball™

Fetchball™is definitely the project that most people in the Myth community will remember long after I'm gone. I was contacted by Robert Gotshall (the original concept creator) to help him fix a few problems with beta 4. Numerous gameplay changes, features, units and 55 betas later, we released the finished product which remains one of the most successful Myth II plugins available.

   
Unity/Unity 2

Unity was the combined effort of clanbear ( [cb] ) to extend the Myth TFL experience. From unique gametypes (Kill El Bastard™ which became a Myth II gametype in Assassin) to addictive gameplay (Dorf™ Riot), unity raised the bar of Myth online gameplay. It was a group effort, and I am proud to have been a part of it.