Tom Pratchios 2233 St. Dunston Ln. Melbourne, FL 32935 |
Home: 321.259.1354 Work: 321.728.9914 Email: tom@pratchios.net |
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Objective: To assist Bungie with steps 6 and 7 in the 7-Step Plan | |||||||||||||
Employment History past 10 years
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1992-1999 Wendy's International Store Manager |
In charge of the results and performance of one location and its personnel.
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1999-2000 Visual Dynamics Executive of Business Sales Technician |
Point of contact for business sales at an Apple Specialist. Handled all business accounts, support, sales and service.
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2000-present Total Immage Graphic Solutions President Creative Director |
Responsible for every aspect of operation in addition to design oversight. Lead employees through the creative process to achieve results which match the client's vision and exceed their expectations. Largely responsible for all Web Design. |
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Relevant non-employment history
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1997-present Vista Map Making Cartel Bungie.net Admin Beta tester for Myth II, Oni |
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Web Design Listing
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Level Design Project List
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Myth:The Fallen Lords |
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MythII:Soulblighter |
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MythIII:The Wolf Age |
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Key Project Highlights
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Jinn |
For Vista's famed Jinn project I stuck to my core strengths of tag editing and unit balance. When both Richard (iggy) and Paul (fisj) were employed to work on Myth III, I accepted the roles of project management, testing, netmap balance/design, unit balance, Quality Assurance and certfication. It certainly was an enjoyable experience organizing the assets to see Jinn through to its release - to date it stands testament to what could be achieved with the Myth II engine. |
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Fetchball |
Fetchballis definitely the project that most people in the Myth community will remember long after I'm gone. I was contacted by Robert Gotshall (the original concept creator) to help him fix a few problems with beta 4. Numerous gameplay changes, features, units and 55 betas later, we released the finished product which remains one of the most successful Myth II plugins available. |
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Unity/Unity 2 |
Unity was the combined effort of clanbear ( [cb] ) to extend the Myth TFL experience. From unique gametypes (Kill El Bastard which became a Myth II gametype in Assassin) to addictive gameplay (Dorf Riot), unity raised the bar of Myth online gameplay. It was a group effort, and I am proud to have been a part of it. |
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